Showcase

Multiplayer gaming

Power massively multiplayer games in realtime leveraging our global low latency network.


Some examples built on Ably

  • PeopleFun

    PeopleFun create character based IP through mobile games.

    Visit PeopleFun
    Visit PeopleFun
  • Saatchi & Saatchi Norway

    Multiplayer realtime competition and game developed for Finn Folka.

    Visit Finn Folka
    Visit Finn Folka
  • Give it a Lob

    This game was built by the Ably team for fun to see how high you can throw your phone. It was featured on ProductHunt and many phones were broken!

    Visit Give it a Lob
    Visit Give it a Lob

Ably delivers Multiplayer gaming using:

  • Group and one-to-one channels

    We provide an unlimited number of channels for dedicated one-to-one or group chat within your games.

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  • Presence and device awareness

    Subscribe to events when users become present or leave rooms or channels.

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  • Realtime user state

    Using our presence feature, user's can update their status and broadcast this state to other players in real time.

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  • Message history

    Realtime data persisted into our database can be retrieved at a later time by devices or servers.

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  • Token based access control

    You maintain complete control of who can access realtime game data published through Ably.

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  • Connection state recovery

    With Ably, loss of connectivity does not need to result in data loss. We provide message continuity across disconnects meaning a smoother experience for your users.

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  • Smart message routing

    We ensure data transferred between devices is always routed using the most efficient path, which means your games will experience the lowest possible latency.

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  • Guaranteed delivery & ordering

    Our quality of service and reliable message ordering guarantee lets you focus on building your service knowing that your users won't miss a message

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  • End-to-end encryption

    If you consider your data to be sensitive, then our libraries offer symmetric 256-bit AES encryption ensuring no one, including ourselves, can inspect your data payloads.

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  • Smart mobile and browser push notifications

    Use our smart browser and push notifications to notify users' when they're not actively playing the game but want to receive updates.

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  • Process game data

    Data published into the realtime system can be processed using message queues thus alleviating back pressure during spikes and simplifying data ingestion onto your servers.

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  • WebHook notifications

    Use WebHooks to be notified via HTTP when rooms are created, users become present or even data such as chat is published by clients.

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  • Consistent client libraries on every platform

    Simplify development with our libraries offering a consistent API on every popular platform.

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  • Privacy and compliance

    We never inspect payloads and are a registered ICO data processor. We ensure your data is secure and sandboxed within your account.

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  • Trigger server-less functions

    Messages published by devices can immediately invoke server-less functions from the most popular clouds such as AWS and Google, which in turn can process messages and trigger other events in real time.

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Get started now with our free plan

It includes 3m messages per month, 100 peak connections, 100 peak channels, and loads of features.

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